CONTROLS

  • [W], [A], [S], [D] -> MOVEMENT
  • [O] -> LIGHT_ATTACK
  • [P] -> HEAVY_ATTACK
  • [SPACE], [K] -> JUMP

SPECIAL MOVE LIST

  • [O] [O] [O] -> 3 HIT COMBO
  • [->] [O] -> TACKLE
  • [->] [O] [AFTER 3 HIT COMBO] -> LAUNCHER

Cravens! A very (very) short beat em up game of mine. 

UPDATE v.0.12.1

  • [NEW] enemy [SALAMANDER]
  • [NEW] player move [TACKLE]
  • [NEW] Stage 1 extended
  • [CHANGES] Various player hitbox adjustments
  • [CHANGES] Player gets up automatically after certain time
  • [CHANGES] [HEAVY_ATTACK] When charged causes strong hitstun

early work in progress

PLANNED FEATURES

  • FLESHED OUT MOVESET
  • FUN-SIZE COMBO SYSTEM
  • DIVERSE  HUNGRY FOES

If you wish to support me, visit my Patreon.

Made by PastedCement

StatusIn development
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(34 total ratings)
AuthorPastedCement
GenreFighting
Made withGodot
TagsBeat 'em up, Furry, NSFW, vore

Download

Download
Cravens! v0.12.1.zip 25 MB
Download
Cravens! v0.1.zip 25 MB

Comments

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Well, I tried this game and he was great to play, it's a great game.

Maybe for the future more bosses, enemies and other levels could be interesting to add.


But for now it's a great game, I will come back to play the new versions.

I don't get why this game is as incomplete as it is. No music, and no real difficulty. All the enemies go down with enough of the same repeated combos, which is actually rather easy to do. And yet by contrast, any non-blocked attacks do ridiculous damage. What is with this?

(1 edit) (+1)

mind explaining why the fuck the 0.12.1 build download has a trojan file?

(+2)

I've checked my files and system and find no issue. I would guess yours has likely detected a false positive. 

(+1)

Depending on how the game was exported, Godot games can sometimes be considered a trojan due to its "Embed PCK" feature. Same issue reported on Godot's GitHub.

Unless the dev pays for a code signing certificate and signs every release, this'll happen at random. This trojan is a false positive.

anyone know how to get to the new enemy

You need to progress in the first level for that, and after you will see him.

It's not much to talk about yet, but what we have is already pretty good. I like your artstyle and animations. Main charachter model is very nice. We will watch for this project with great interest. Good luck with development.

I had tons of fun with the current build of the game, i seriously hope i can see the future of the game grow to its full protentional!  i also want the wish the creators of the game good luck and i hope they don't get burnout while working on the game

Oh, this is solid. Hidden gem. Beat'em'up is not a genre I expected to see in vore, but this works quite well! The controls are intuitive, combos are fun to perform, and the difficulty is just right.

My only gripe with it is that vore animations are bound to game overs. I hope it'll be possible to find a way to make them a progressing grab that continuously drains health instead, y'know, the kind you gotta mash out of; though that's probably difficult to implement...

Keep up the good work, I'd love to see more content from you regardless.

Oh wow, This is a really well made game so far!! From gameplay and art, I could see a lot of potential of it. Also may I ask if you got any plan for Player character as pred in the future? I really love her design.

(+2)(-1)

Thanks, 

there are no plans for a pred player character

Oooh, this was really fun to play! I'm already super excited for what you got in store. Do you plan for all the enemies to be creatures like slimes and what's on the title screen? Or are there plans for some humanoid enemies as well? Could see some other female enemies/monster girls of sorts too. Regardless, you got a very promising game right now~

(+5)

Trying to make the mob roster as diverse as possible fitting the narrative and theme of the stage. But the next enemy is *spoiler* on the title screen. I also plan on anthros. Kinda a mix of creatures/monsters, antho and hopefully more.

Great little demo, the hitboxes could be more forgiving, but the spritework is excellent.

Oh this is a FUN first demo.  Love the sprites and animations.  Off to a good start!  I think the hit frames from attacks needs to be expanded, it was nearly impossible to combo from a light attack into a heavy attack and have it connect.  But I'm gonna mess around with this demo some more...

Extremely well made, and fun! You got yourself a new patreon

Deleted post

That was sooooo cool! I hope you get enough support to keep this going! I'm excited to see more monsters and lore about the character!

I like it! Of course it's very small right now but the gameplay is enjoyable. I did notice a fairly insignificant glitch where 2 of the blobs were really close to each other, attacked at the same time, and then when they ate me it looked like they both had the player inside of them. This was on browser btw.

Could I recommend either increasing the hit boxes of the enemies, or increasing the hurt box of the attacks.  Sometimes my attacks will be literally a pixel off but I'm bumping uglies with  the enemies and it can be a bit annoying.

heck hope to see more in the future very well built heck 

(+4)(-2)

suggestions- player pred, male player option, alt vore (both for player and certain enemies)

Trying to download it  tripped up my system as a virus. Not sure  if  there's something going on with that.

the file isn't signed, as usual download at your own risk

I keep receiving this error when trying to run the game:

"The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"

Is this on the browser? I'll admit the game wasn't designed to be played on browser(added as a quick inclusion). Hopefully the download works fine for you

this is a very good game! level design, controls, animations, the way everything is drawn is just a great job! in made a great demo with 1 level! 

(+1)

Thank you! Its actually just a portion of the first level...did not want to tire people with the same two enemies

Looks good so far! It will be nice to see where this goes from here. Good luck to you!